![]() Mage-based classes benefit from Mage Armor spells. Furthermore, the perk " Stability" extends the duration of Mage Armor spells by 50%. "Novice-," "Apprentice-," "Adept-," "Expert-," and "Master Alteration" all decrease spell costs when the corresponding Mage Armor spell has been cast. The perk " Alteration Dual Casting" will double the duration the spell lasts for. Ranked from lowest to highest, they are:Īllocating perks to "Mage Armor" increases the protection offered by Mage Armor spells so long as no armor is worn. Five Mage Armor spells exist in total the name of each spell denotes its potency, weaker materials signify weaker spells. When cast, a glowing teal light encompasses the caster, fortifying them. Mage Armor spells bolster the caster's defense against physical blows. Although labeled as Light Armor, some circlets, such as Diadem of the Savant, still permit the armor class bonuses offered by "Mage Armor." In addition, equipping a shield will still allow the full bonus of Mage Armor, allowing the Dragonborn to boost the armor rating to a higher degree. Clothing, robes, hoods, rings, amulets, and circlets constitute as non-armor pieces under this perk. The perk causes protection spells like Stoneflesh to become twice as strong if the caster is not wearing armor (+0.5x per additional rank). ![]() ![]() Requiring " Apprentice Alteration" to unlock, "Mage Armor" can have three total points allotted to it, at levels 30, 50, and 70 respectively. ![]()
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